![]() For the series’ historical titles, the nations and factions of the campaign map are set in stone. It’s a kind of freedom the studio doesn’t usually have when developing Total War games. Just as the Warhammer world needed to be altered to adapt it for Total War, so too did the video games “We needed more goodies in the world,” says Roxburgh, “because it was gonna feel like: if you don't like chaos, what are you going to do?”. Its inclusion was an odd choice given the relative obscurity of the Viking-esque army, but with the four Chaos factions – Khorne, Slaanesh, Nurgle, and Tzeentch – already in the game, and only Cathay to oppose them, Creative Assembly reckoned it needed another human army for balance. ![]() Kislev, another little-known army in the tabletop wargame, was substantially rewritten to sustain a full Total War faction.
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